Another First-Person Puzzler?: Musings on 'Dying Genres'

We often ask ourselves as game designers and developers, "Does the world really need or want another XYZ game?" It's an important question - but not for the reasons us indie developers are oft asking it for. Simply put, this is an internal validation question. We're not really asking the world - we're asking ourselves if we find value in creating this thing for the world. More often than not, w...