A Status Report!

Phew! Has it sure been awhile since I reared my ugly mug? I do wish this was a massive update detailing the host of changes the game has undergone - but alas, it is simply just a small roadmap of what to expect from me in the coming months regarding the game. I had originally planned to have the site updated with new gameplay and story information by the end of this week. Some things consider...

Back to the Drawing Board

I was hoping that around this time of the month I'd be sharing the first public build of PARABOLA with the world. Instead, the opposite is taking place. Having spent time working towards that release, several design flaws have made themselves very apparent. These were things I sort of saw coming, but  didn't want to jump the gun on - because there was no knowing until things started to get ...

Pre-Alpha Push Back and No Dev-vlog

Firstly, I have to apologize for the silence the past week. Been fairly busy with work-life balance stuff. Mostly getting things in line for moving into a new apartment at the end of September. More news about that will be featured on the Thought Reactor blog when the time comes. There will be no dev-vlog for the foreseeable future. Namely, I just don't have a breadth of content to build up a...

Dev Update #2 - Panels and Pre-Alpha Builds

Another quick update from the last week or so of development. The most noticeable change worth noting has been the addition of Panels into the game. While structurally almost identical to Hoops, Panels are solid and offer a variety of unique physics-based 'ricochet' challenges to levels. Click below to view the video and see some Panels in action. An important factor to note with this demonst...

Dev Update #1 - Mechanics are coming to life

The first ever 'Dev Update', as I'll dub them, will be short and sweet. The game has begun to take shape since the last time I shared footage. Here is some more footage containing some of these updates (I'd love to embed it, but alas, ManaKeep doesn't give me the ability to embed YouTube videos in the blogs). The most noticeable change is going to be the additions and tweaks made to the proto...

Another First-Person Puzzler?: Musings on 'Dying Genres'

We often ask ourselves as game designers and developers, "Does the world really need or want another XYZ game?" It's an important question - but not for the reasons us indie developers are oft asking it for. Simply put, this is an internal validation question. We're not really asking the world - we're asking ourselves if we find value in creating this thing for the world. More often than not, w...

Weekend Accomplishments and Roadmap

This is a quick update to get the week started! Over the weekend I spent some time refining the site, sprucing up the About page as well as fixing some typos and funky grammar. Additionally, I've added a page titled Roadmap . This page will serve as a very high-level overview of some of the tasks and features being worked on during each phase of development. It is by no means an exhaustive lis...

Development on PARABOLA is Underway!

Hello! This is going to serve as a simple introductory blog to get the open development of PARABOLA up and running. My name is Michael DeLally. I am the Founder of Thought Reactor and the designer and developer principally in charge of developing this funky little puzzle-platformer we're calling PARABOLA . This website and all the features entailed within it are to serve as the primary pla...